GAMES
Over the years of my Level Design career I have created multiple games from concepts to final product, below are some of those games. If you would like to see in depth analysis of each game, head over to each of their individual sections in the top left corner.

TIME FORCE
Live a time traveller’s dream as you make your way through time and space attempting to rid the world of an evil AI threatening its very existence. As a top-down perspective shoot ‘em up with mechanics to keep it simple yet addictive, you must kill all enemies in sight in order to progress to either the next wave or level. Both Level and Gameplay Design will be at the core of the game, with one or two levels being created and filled with AI to kill using Hotline Miami as a main inspiration point. Different areas and heights for the AI to spawn from will aid in the multiplayer aspect of the game as it would separate players into those areas.

La Famiglia takes place in 1960’s New Empire and focuses on main protagonist, Johnny Romano as lives his life as a soldier for Don Angelo and his mob, La Famiglia. After being with the mob for a year and gaining Angelo’s trust, he is tasked with the assassination of rival mob boss, Don De Luca of the De Luca crime family. Romano kills De Luca’s brother, Antonio, instead to ensure the known whereabouts of De Luca as he will attend his brother’s funeral at New Empire Church. On the day of the funeral, Romano must make his way across building rooftops in order to reach the top of the church and sneak in, Romano’s only job left to do is aim, pull the trigger and get out there alive.

TERMINUS
“Terminus” takes place in a post-apocalyptic future, after the demise of humanity at the hands of AI which have infiltrated all areas of the UK. Klaus, the protagonist of the game is on the search for supplies to keep his desperate camp alive in the cold, harsh winter. After hearing rumours of valuable resources being hidden in a nearby train station, he goes in to investigate only to find that the old abandoned railway is a charging station for the AI. Cameras keep a watchful eye on all the platforms and the rooms which could hold Klaus’ key to salvation, and should they spot him, the freshly charged AI will chase him down and bring an end to his rescue mission. down and bring an end to his rescue mission.

PICCOLO ALCHIMISTA
19th Century Italy, Alchemist Piccolo is working on his next potion when everything goes wrong...AGAIN, luckily for him, considering what happened last time, he has only shrunk down to the size of a rat. Still a problem though. He must maintain his composure and make his way back to his desk to undo this spell. Will Piccolo ever learn his lesson to read all the instructions before creating his wild and crazy potions?

DISSOLVER
Utilising Unreal Engine's free assets of the month of November, Dissolver is a Multiplayer FPS game using a new type of military grade weaponry known as "The Dissolver." You, the player, are tasked with testing the weapon on a few test dummies that can be found in the test building before it becomes manufactured for military use.